3dsmax Unreal Engine toolset
A downloadable tool
I've been working with Unreal Engine for years now, both personally and professionally. From my teenage years of creating Quake and Unreal mods to my professional career in the games industry, I've used everthing from the original version of the engine, up to the the most modern UE5.
This is an attempt to pull together the tools I've developed over the years for 3D Studio Max that aim to make getting art from Max to UE4/5 as simple as possible. It covers exporting of meshes and textures to an FBX format that can be easily imported as well as importing and exporting whole levels.
They're a little complicated and centred on my workflow, but I've tried to simplify the release as much as possible, include some real-world examples of how to use them and included some tutorials on various aspects.
Published | 1 day ago |
Status | Released |
Category | Tool |
Release date | Mar 31, 2021 |
Author | Unrobotic Games |
Tags | 3dsmax, exporter, FBX, pipeline, Unreal Engine |
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Development log
- How to use the tool1 day ago
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